CGT516 Project Idea - Based on IEEE VR 2019 Guidelines
Scenario: Two divers go into a submerged submarine to retrieve a piece of code that is needed to open a bunker.
Elements involved: Locomotion in a virtual environment, interaction (translation, rotation, pushing pulling), puzzle-solving
The level is basically where the players are a deep-sea diver who must explore a sunken submarine. The level would include them doing tasks such as opening hatches (using a revolving hatch lock), cut holes into the body (squeeze triggers in real life), search for a hidden piece of paper that the player needs to open an on-land bunker, have a toolset that is connected to vibration motors (so when the player does a correct action, the vibration feedback tells them whether its correct or not), have a UV light to search for clues, etc. The player’s enemies are sharks, that they must fend off using a knife (basically a cardboard roll with a Vive tracker or something similar on it).
The players will have a map that will be a two-part map – one shows the exterior layout (the surrounding of the submarine), and the other shows the interior (basically the blueprint). Players must work together to figure out where they are. It will be very minimalist, and they will have to rely on each other’s skillset and work together to solve the mystery. They must also constantly monitor the water pressure and track all vitals. The vitals may include refilling oxygen tanks, changing plasma cutters, etc.